
Press TAB while mousing over 3D Window to switch to edit mode Press CTRL + A to bring up Apply menu and select Scale Hold CTRL while moving mouse to scale cube by 100 Use Mousewheel to zoom camera way out (until text below Front Ortho reads Meters) Select View -> Front (or Numpad 1) to set camera to Front Ortho LMB on a layer on the right side of the pop-up menu Use SHIFT + RMB to add the LIght to the selection You should have a new scene with a light, a camera, and a cube With Blender open, press Ctrl+N then Enter to create a new project Next, you import the animations and apply them to the skeleton you created. When importing the FBX, you import into Unreal twice. When exporting your FBX, select Armature & Mesh and deselect the “Include Default Take” option You can use the F button to Force a reference to exist on an action in the Action Editor so it doesn’t disappear when closing your Blender project You can use the Action Editor to organize multiple animations in one project The armature should have one root bone from which all other bones are hierarchically connected You should have a single armature in your FBX that parents your mesh (They can overlap in your 1st UV map just fine.) Make sure UVs don’t overlap in the 2nd UV map. This will better match Blender Units to Unreal Units.Īdd a 2nd UV map to your model to serve as lightmap UVs in Unreal. Use the Scene Property tab, set your Units to Metric and Scale to 0.01.
#Spine2d mesh animation tutorial how to
You can download the Blender project file as well as the textures used in this tutorial here:Īlready know how to use Blender and just want some tips to have your model behave better in UE4? Well here you go: I last tested this tutorial with Blender 2.70a and Unreal Engine 4.2.1. Making it beautiful will have to be up to you! The best I can offer is making something that works. I’m a Programmer/Game Designer by trade, so don’t expect great art or an ideal workflow. I’m not a Blender expert, nor a 3D modeler/animator. There is also a Video tutorial created by EPIC employee Kevin Vassey I’ve modified various parts of the tutorial to make the resulting model more UE4-friendly. This tutorial is based on the Gus the Gingebread man animation tutorial ( I’m assuming some basic knowledge of UE4’s content browser and material setup. It is a step-by-step guide that will walk you through the steps needed to create a simple model and armature that can be imported into UE4 as an animated skeletal mesh.

This tutorial is geared toward users who are new to Blender.
